Kord
Name(s): Kord the Brawler
Status: Intermediate Deity
Symbol: A star of spears and maces
Home Plane: Ysgard
Alignment: Chaotic Good
Portfolio: Strength, athletics, sports, brawling, courage
Worshipers: Barbarians, fighters, rogues, athletes
Clerical alignments: CG
Domains: Chaos, Good, Luck, Strength (Chaos and Luck can be substituted with Knowledge and Magic)
Favored Weapon: Greatsword
Kord (kohrd), deity of strength, appears as a hugely muscular man with long red hair and beard, wearing white gauntlets, blue boots, and fighting girdle of red leather. A hedonistic being, he is known for tackling physical challenge of all sorts just for the fun of it. He is also reputed to have dallied with beautiful humans, elves, or even giants, and tales are told of the great heroes that are born of such liaisons. He fights with his intelligent dragon-slaying greatsword Kelmar, and when wounded he often enters an intense blood rage.
He loves physical challenge and contests, and he promotes non-lethal sports as a method for resolving disputes among his followers. His teachings say that the strong and fit should lead the weaker, and that bravery is the greatest quality anyone can have, ruler and citizen alike. Everyone should scorn cowardice, says Kord.
Kord's clerics are expected to be leaders. They value strength but not domination. They train people to become stronger, organize athletic tournaments and participate in challenging physical activities. Doubting their fitness is a grave insult, and they go to great lengths to prove their physical abilities (although they realize the difference between difficult and suicidal challenges). They favor attire in red and white.
Temples dedicated to Kord tend to be spacious and airy. They always include one gymnasium and usually extensive baths. They invariably have adjoining fields for athletic competitions.