Arcane Archer

From HalaWiki
Jump to navigation Jump to search
Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Wizard


Prestige Classes: Arcane Archer | Assassin | Blackguard | Champion of Torm | Divine Champion | Dragon Disciple | Dwarven Defender | Harper Scout | Pale Master | Psionicist | Shadowdancer | Shifter | Weapon Master

Overview

Basics

Description: (PRESTIGE CLASS) Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.

Hit dice: d8

Proficiencies: weapon proficiency (simple) and weapon proficiency (martial), armor proficiency (light) and armor proficiency (medium), and shield proficiency

Skill points: 4 + int modifier

Skills: craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, ride (as of 1.69), spot

Selectable class feats: ambidexterity, two-weapon fighting, weapon proficiency (exotic)

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/level

Requirements

To qualify as an arcane archer, a character must fulfill all of the following criteria:

Base attack bonus: +6

Feats: weapon focus (longbow or shortbow), point blank shot

Race: elf or half-elf

Spellcasting: ability to cast arcane spells (bard, sorcerer, or wizard classes)


Level Progression

Lvl BAB Saves Feats HP range   Arrow
enchantment
Imbued arrow
explosion damage
Fort Ref Will
1st +1 +2 +2 +0 enchant arrow 4-8 +1 -
2nd +2 +3 +3 +0 imbue arrow 8-16 +1 10d6
3rd +3 +3 +3 +1 12-24 +2 10d6
4th +4 +4 +4 +1 seeker arrow I 16-32 +2 10d6
5th +5 +4 +4 +1 20-40 +3 10d6
6th +6 +5 +5 +2 seeker arrow II   24-48 +3 10d6
7th +7 +5 +5 +2 28-56 +4 10d6
8th +8 +6 +6 +2 hail of arrows 32-64 +4 10d6
9th +9 +6 +6 +3 36-72 +5 10d6
10th   +10 +7 +7 +3 arrow of death 40-80 +5 10d6

Special

Enchant arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.

Notes