Druid
Contents
Overview
Basics
Description: Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
Alignment Restrictions: Any Neutral
Hit Die: d8
Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)
Skill Points: (Int mod * 4 at 1st level) 4 + Int mod
Skills: Animal empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting
Primary Saving Throw(s): Fortitude, Will
Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.
Special Abilities & Feats
- Level 1 Animal Companion, Nature Sense
- Level 2 Woodland Stride
- Level 3 Trackless Step
- Level 4 Resist Nature's Lure
- Level 5 Wild Shape, animal (1x/day)
- Level 6 Wild Shape (2x/day)
- Level 7 Wild Shape (3x/day)
- Level 9 Venom Immunity
- Level 10 Wild Shape (4x/day)
- Level 12 Druid Wildshape (Animal), Improved forms
- Level 14 Wild Shape (5x/day)
- Level 16 Elemental Shape, Huge (1x/day)
- Level 17 Elemental Shape (2x/day)
- Level 18 Wild Shape (6x/day)
- Level 19 Elemental Shape (3x/day)
- Level 20 Improved Elemental Shape, Elder
- Level 22 Infinite Wildshape
- Level 26 Infinite Elemental Shape
Spells
Druids gain their spells from Nature itself. A divine energy that flows through life and the balance in the world. It should be noted that while Druidic magic is Divine in nature, a Deity is not required to cast spells. However, Some Druid circles can and do follow deities.
- Druid Spells (
0
1
2
3
4
5
6
7
8
9 )
Cantrips
First level spells
- Camouflage
- Cure Light Wounds
- Endure Elements
- Entangle
- Faerie Fire
- Grease
- Magic Fang
- Sleep
- Summon Creature I
- Ultravision
Second level spells
- Barkskin
- Blood Frenzy
- Bull's Strength
- Charm Person or Animal
- Flame Lash
- Hold Animal
- Lesser Dispel
- Lesser Restoration
- One with the Land
- Resist Elements
- Summon Creature II
Third level spells
- Call Lightning
- Contagion
- Cure Moderate Wounds
- Dominate Animal
- Greater Magic Fang
- Healing Sting
- Infestation of Maggots
- Neutralize Poison
- Poison
- Protection from Elements
- Quillfire
- Remove Disease
- Spike Growth
- Summon Creature III
Fourth level spells
- Cure Serious Wounds
- Dispel Magic
- Flame Strike
- Freedom of Movement
- Hold Monster
- Mass Camouflage
- Stoneskin
- Summon Creature IV
Fifth level spells
- Awaken
- Cure Critical Wounds
- Death Ward
- Ice Storm
- Inferno
- Owl's Insight
- Slay Living
- Spell Resistance
- Summon Creature V
- Wall of Fire
- Vine Mine
Sixth level spells
- Crumble
- Drown
- Energy Buffer
- Greater Dispelling
- Greater Stoneskin
- Healing Circle
- Regenerate
- Stonehold
- Summon Creature VI
Seventh level spells
Eighth level spells
Ninth level spells
Spells per Day
Class Level | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|
1st | 3 | 1 | * | * | * | * | * | * | * | * |
2nd | 4 | 2 | * | * | * | * | * | * | * | * |
3rd | 4 | 2 | 1 | * | * | * | * | * | * | * |
4th | 5 | 3 | 2 | * | * | * | * | * | * | * |
5th | 5 | 3 | 2 | 1 | * | * | * | * | * | * |
6th | 5 | 3 | 3 | 2 | * | * | * | * | * | * |
7th | 6 | 4 | 3 | 2 | 1 | * | * | * | * | * |
8th | 6 | 4 | 3 | 3 | 2 | * | * | * | * | * |
9th | 6 | 4 | 4 | 3 | 2 | 1 | * | * | * | * |
10th | 6 | 4 | 4 | 3 | 3 | 2 | * | * | * | * |
11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | * | * | * |
12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | * | * | * |
13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | * | * |
14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | * | * |
15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | * |
16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 2 | * |
17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Epic Druid
Skill Points: 4 + Int Mod
Bonus Feats: 24, 28, 32, 36, 40
Epic Druid Bonus Feats
Epic Druid Spells
Epic Selectable Class Feats
Notes
- The Druid and Shifter Shapeshifting feats cannot be dispelled.
- Druids cannot take the Weapon Proficiency (Martial) feat unless multiclassed.
- The summon creature spells are some of the more powerful and useful spells. They were editted on Hala and you will be able to find a list of the creatures that you can summon at the page of the appropriate spell.