Druid

From HalaWiki
Jump to navigation Jump to search
Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Blackguard | Champion of Torm | Divine Champion | Dragon Disciple | Dwarven Defender | Harper Scout | Pale Master | Psionicist | Shadowdancer | Shifter | Weapon Master

Overview

Basics

Druid.jpg

Description: Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

Alignment Restrictions: Any Neutral

Hit Die: d8

Proficiencies: Armor (Light, Medium), Shields, Weapons (Druid)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Animal empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Parry, Persuade, Spellcraft

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting

Primary Saving Throw(s): Fortitude, Will

Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.


Special Abilities & Feats

Spells

Druids gain their spells from Nature itself. A divine energy that flows through life and the balance in the world. It should be noted that while Druidic magic is Divine in nature, a Deity is not required to cast spells. However, Some Druid circles can and do follow deities.
- Druid Spells ( 0 1 2 3 4 5 6 7 8 9 )

Cantrips

First level spells

Second level spells

Third level spells

Fourth level spells

Fifth level spells

Sixth level spells

Seventh level spells

Eighth level spells

Ninth level spells

Spells per Day

Class Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 * * * * * * * *
2nd 4 2 * * * * * * * *
3rd 4 2 1 * * * * * * *
4th 5 3 2 * * * * * * *
5th 5 3 2 1 * * * * * *
6th 5 3 3 2 * * * * * *
7th 6 4 3 2 1 * * * * *
8th 6 4 3 3 2 * * * * *
9th 6 4 4 3 2 1 * * * *
10th 6 4 4 3 3 2 * * * *
11th 6 5 4 4 3 2 1 * * *
12th 6 5 4 4 3 3 2 * * *
13th 6 5 5 4 4 3 2 1 * *
14th 6 5 5 4 4 3 3 2 * *
15th 6 5 5 5 4 4 3 2 1 *
16th 6 5 5 5 4 4 3 2 2 *
17th 6 5 5 5 5 4 4 3 2 1
18th 6 5 5 5 5 4 4 3 3 2
19th 6 5 5 5 5 5 4 4 3 3
20th 6 5 5 5 5 5 4 4 4 4

Epic Druid

Skill Points: 4 + Int Mod

Bonus Feats: 24, 28, 32, 36, 40

Epic Druid Bonus Feats

Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting

Epic Druid Spells

Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: mummy dust

Epic Selectable Class Feats

Blinding Speed, Epic Skill Focus (Animal empathy)

Notes

  • The Druid and Shifter Shapeshifting feats cannot be dispelled.
  • Druids cannot take the Weapon Proficiency (Martial) feat unless multiclassed.
  • The summon creature spells are some of the more powerful and useful spells. They were editted on Hala and you will be able to find a list of the creatures that you can summon at the page of the appropriate spell.


External Links

Druid (Dungeons & Dragons) on Wikipedia