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Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Wizard

Prestige Classes: Arcane Archer | Assassin | Blackguard | Champion of Torm | Divine Champion | Dragon Disciple | Dwarven Defender | Harper Scout | Pale Master | Psionicist | Shadowdancer | Shifter | Weapon Master




Description: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Alignment Restrictions: Any lawful

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble

Selectable Class Feats: Ambidexterity, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Fortitude, Reflex, Will

Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a kama.

Special Abilities & Feats

Unarmed Damage, AC Bonuses and Monk Speed

Level Unarmed Base Attack Bonus Unarmed Damage AC Bonus Unarmored Speed Bonus
1 +0 1d6/1d4 0 100%
2 +1 1d6/1d4 0 100%
3 +2 1d6/1d4 0 110%
4 +3 1d8/1d6 0 110%
5 +3 1d8/1d6 + 1 110%
6 +4/+1 1d8/1d6 + 1 120%
7 +5/+2 1d8/1d6 + 1 120%
8 +6/+3 1d10/1d8 + 1 120%
9 +6/+3 1d10/1d8 + 1 130%
10 +7/+4/+1 1d10/1d8 + 2 130%
11 +8/+5/+2 1d10/1d8 + 2 130%
12 +9/+6/+3 1d12/1d10 + 2 140%
13 +9/+6/+3 1d12/1d10 + 2 140%
14 +10/+7/+4/+1 1d12/1d10 + 2 140%
15 +11/+8/+5/+2 1d12/1d10 + 3 150%
16 +12/+9/+6/+3 1d20/2d6 + 3 150%
17 +12/+9/+6/+3 1d20/2d6 + 3 150%
18 +13/+10/+7/+4/+1 1d20/2d6 + 3 160%
19 +14/+11/+8/+5/+2 1d20/2d6 + 3 160%
20 +15/+12/+9/+6/+3 1d20/2d6 + 4 160%
  • A monk's Unarmed Base Attack Bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. Fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. Wizard levels).
  • First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.
  • A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.
  • Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39.

Epic Monk

Skill Points: 4 + Int mod

Bonus Feats: 25, 30, 35, 40

Epic Monk Bonus Feats

Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment

Epic Special

  • Every 3 levels, the monk’s movement speed will increase by an additional 10%.
  • Every 5 levels from 20, the monk's AC will increase by an additional + 1.


  • At level 20, monks receive glowing eyes. The color of the glow depends on their alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in PnP 20th-level monks become outsiders; however, in NWN, their race does not change.
  • Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of tumble and the Monk AC Bonus feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher AC than normal, making them on par with warriors.
  • Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a weapon. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).
  • Monks are also effecient as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.
  • Monks who also have stealth can move much faster than rogues when stealthed. They are one of the best scouts.